Is there any mechanism, that could tell me if surface is inside closed volume? If not, what would be the best approach for rhinoCommons with .Net?
This is quite important to have correct results for very irregular volumes, so bounding box method will not work.
All the objects, that I will be checking lay exactly on volume walls, or are attached to the geometry, that lays on volume walls, so there isn’t anything like “levitating” object.
I don’t know anything about renderer in Rhinoceros3d (from programing point of view), but is it possible to emit light, and check if it hits “wrong” side of volume?