Here’s another approach that gets the naked mesh perimeters and meshes these:
180516_FillMeshHoles_00.gh (5.2 KB)
If you wants quads, you can add:
fm.Faces.ConvertTrianglesToQuads(3.14/90.0,0.875)
After line 8.
Here’s another approach that gets the naked mesh perimeters and meshes these:
180516_FillMeshHoles_00.gh (5.2 KB)
If you wants quads, you can add:
fm.Faces.ConvertTrianglesToQuads(3.14/90.0,0.875)
After line 8.