I just tested this feature and find that the way clashes are displayed makes it utterly useless.
First, the bounding box should either be replaced by
-A dot with the approximate clash volume and color gradient tied to the clash volume range.
-Or a Minimal bounding box which would give a more accurate representation of the intersection shape and size
These bounding boxes aligned with the World X,Y,Z are surely fast to draw, but are in fact mostly misleading.
Then, there’s the fact that one can only toggle from clash one to the other (yay) , but once you hit “Done”, there’s nothing left !
What are we to do ? Remember every spot where there was a clash ?
I don’t know about the accuracy of the algorithm which finds the clashes, but one thing is for sure : I can’t use this for any practical purpose.
We have a great script that takes a long time to run (on the plus side, it justifies the coffee break), but which is actually useful :
-It can look for clashes within blocks , between all blocks , between two sets of blocks
-It creates the intersecting solids and bakes them in a specific layer for further review
This allows to sort clashes by importance and potentially neglect clashes which have no actual ill effect.
I need to check out the Grasshopper component though because it could allow to make this command actually useful.