@DanielPiker For comparison I am calculating displacement in Karamba for circle packing with a granular convection/Brazilian nut effect. I liked the definition to posted for a 2D demonstration of that but I was wondering if is possible to get that kind of result through a Zombie Solver, or if that is too complex?
I know you can get close enough by just adjusting scale but I’m not sure how I could get the zombie to calculate with a controllable amount, I could input to my solver (Galapagos/Octopus/ect) like ‘3 shakes’ vs 6 or something.
The shaker Daniel made, for reference: Circle packing with fixed radius and fixed number of circle for each radius - #12 by DanielPiker