Yes, essentially i’m manupulating a mesh with the slider to cut it with boolean subtraction using a plane that i use the slider for. i reduced the mesh size with remesh to make it more managable, and it updates fairly fast within GH when i type in the plane offset distance. Is there a way to create a pointer to set values, or maybe just a type in value for now to set the number i want?
I’m still not clear on the set output side, it seems like the set output boxes attach direct to the GH definitions, but when i did that, the box gave a warning that the definition feeding to itself is not a great idea. I get why that is, it’s self refreshing and freezing. What’s the true way to work on this? My logic is:
Set some sliders in GH for plane depth, display the mesh with the cut plane in Human, set the sliders, feed them to the live listener, then take the listens and feed to what the sliders are manupulating in GH. Is this wrong? Which step is incorrect? Thanks agian.