Change mesh face color

Hi Gents,

Thanks again for your assistance. I’ve progressed significatly with you guidance. The process works well for smaller parts that are typical meshes but I’m now faced with a new challenge involving textured meshes. How do I use booleans and split on these meshes, maintain the color on the areas of the mesh that are unaffected and recolour the newly created mesh inside white.

When I do a boolean operation on the textured meshes it seems to break the textures. I get varied results. From what I’ve read is due to the UV mapping but I have limited experience with textures.

The base mesh snowman 1 is an imported .glb file with colour applied. And 2 is a shrinkwrapped offset I have made to make the snowman mesh hollow for 3D printing.

I want to achieve the same result by keeping the colour on the outside and making the inside white for colour 3D printing.

After I complete the Boolean the inside colour is inherited from the snowman mesh and I can’t figure out how to move forward. I tried using the same process as above but had no success.

@ Martin Siegrist

I came across your post here:

It seems like you were tyring to achive similiar results.

As always thanks for your assitance. The people on here are fantastic.

RD - Snowman.3dm (8.8 MB)

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