Hi Gents,
Thanks again for your assistance. I’ve progressed significatly with you guidance. The process works well for smaller parts that are typical meshes but I’m now faced with a new challenge involving textured meshes. How do I use booleans and split on these meshes, maintain the color on the areas of the mesh that are unaffected and recolour the newly created mesh inside white.
When I do a boolean operation on the textured meshes it seems to break the textures. I get varied results. From what I’ve read is due to the UV mapping but I have limited experience with textures.
The base mesh snowman 1 is an imported .glb file with colour applied. And 2 is a shrinkwrapped offset I have made to make the snowman mesh hollow for 3D printing.
I want to achieve the same result by keeping the colour on the outside and making the inside white for colour 3D printing.
After I complete the Boolean the inside colour is inherited from the snowman mesh and I can’t figure out how to move forward. I tried using the same process as above but had no success.
I came across your post here:
It seems like you were tyring to achive similiar results.
As always thanks for your assitance. The people on here are fantastic.
RD - Snowman.3dm (8.8 MB)

