I am currently trying to create an edge similar to this reference image of the Play Jam Controller. I have tried using the Sweep 2 Rail tool to achieve this feature however the result produces a complicated surface finish which includes gaps when trying to join the surrounding surfaces.
I was wondering if someone might be able to assist with some feedback for possible solutions for achieving this feature.
Hi, thank you for responding to my post. I am just curios to better understand your solution, ‘building clean separate curves and surfaces’ relates to breaking to model down into individual sections ? In addition to this I was wondering what you mean by ‘true arcs’ ?
Yes, that is where you can identify planar surfaces, cylindrical ones and so on, you can generally get a cleaner model by building those exact surfaces directly rather than rely on tools like SweepX or NetworkSrf to try to find the right shape.
If I look at the top edge of this complex surface it looks like it is probably straight lines connected by tangent arcs - the curvature graph seems to confirm this, but it is messy: