The attached mesh object of a tree is partially black and partially white. For some strange reason I can’t delete the black.It had a bark texture which I deleted, Color tree.3dm (1.1 MB)
and made sure that it’s property was By layer - and it still is coming out partially black and partially white.
Hi Willem - in V6, RebuildMesh has some options, so I guess it can be used as a vertex color remover - that may be sufficient, I think - it is probably rarely enough needed that a separate command is not needed (?)
Select meshes to rebuild ( PreserveTextureCoordinates=Yes PreserveVertexColors=Yes ):