Hi Ben, is this a learning exercise? Please tell me you aren’t doing a real life voronoi building?
What does your
Look like? Please upload a file containing just your wall, or at least a screenshot of it. You’ve been asked several times and still haven’t. This is the single most useful step you can take to get appropriate help. Select your wall and export to a rhino file, the drag the exported file into your response here. And wait for it to finish uploading. Based on your info below this file will be small
I suspect that your wall is made of several surfaces, and you’ll either need to
- apply the surface morph technique to each separate surface, or
- use another technique to generate the pattern in-situ.
Option 2 is the best bet, and looking at the cover shot of the video i’d break it down into the following steps:
- Generate point locations for voronoi cells. Via Populate geometry on your wall brep
- Generate 3d voronoi using the points
- Brep brep intersection the voronoi cells and the wall to get cell boundaries on your wall. This will be slow.
- Depending on the wall curvature (or lack thereof - it’s still a mystery!) find a way to offset the cell boundaries to give them thickness
- Ignore the tutorial method it’s pretty naff. You can do better. Search this forum for similar ideas.
For example How to apply voronoi to 3D surface equally? - #2 by inno
[