I am fiddling with this organic hinge as an exercise. When done in NURBS, the fillets need to be manually done and it’s fiddly (time consuming). The point is to see if sub-D can produce a smoother version of this shape in less time it would take me to manually add fillets.
NurbsHinge.3dm (190.1 KB)
Doing it in SubD seems almost trivial if the side edge of the ears tacks underneath (See shape on the left)
…But … if we want to the side edge of the ears to be flush with the side edge of the top, then I am having some trouble visualizing the technique to use (shape on the right). I end up with square on top than needs to somehow become inscribed to a circle again.
Is there a better approach ?
SubD Hinge.3dm (155.7 KB)
(PS. In Blender there is a “sphere” command that does this. Blender Secrets - Make selections Circular with To Sphere, Circle and Smooth tool - YouTube )