Hi everyone,
I found this helpful Grasshopper definition on the forum
Can anyone help me to do these patterns that creates a nice ribbed or grooved texture using sweeps and section profiles. It looks great, but I’m having trouble understanding how it works and how to adapt it to my case.
What I want to do:
Apply this ribbed pattern to a simple revolved surface (like a vase or column form).
What I tried:
- I set my own surface in the definition (Set One Surface), but nothing shows up.
- I’m confused by the init_base_surface part and how the trimming/split surface logic works.
- I’m not sure how to control the ribs or how to rotate them if needed.
What I need help with:
How to connect my revolved surface to the definition properly.
How to adjust the ribbing (direction, count, depth).
A simplified explanation or version would be amazing!
I’ve attached the .gh file I found.
ribbed-surface.gh (1.0 MB)
Any help is super appreciated
Thanks in advance!