I’m quite new to the C++ SDK, but coming from RhinoCommon it feels familiar, only with way more possibilities. What I currently have implemented is custom grips for a surface object. I can select them, drag them, and after dragging the geometry is updated. In the
CRhinoGripObjects::Draw routine I can override and draw additional stuff in the scene. Also, I can selectively show or not show certain grips. This works very nicely and goes a long way towards what I’d like to achieve.
The grips themselves, however, are the default square shapes, as seen everywhere in Rhino. I am wondering if it would be possible to draw my own shape. For example a circle, a diamond or some other grip shape.
If that is possible, please let me know which functions to override on either my derived