The title pretty much sais it all. I am trying to create a textured flat plane, however since I am computing the results I am trying to directly apply the texture from the array without the need for a bitmap.
Unfortunately I am not finding the examples I need. From what I understand the way to do it is to create a
ON_Material, assign the texture via an
ON_Texture object, and then add the material to a
Is it possible to create a texture without requiring a bitmap?
And how would I then assign that texture to the brep?
(I’m sure there’s an example that I missed somewhere, but most examples I could find are written in C#)