Today I was trying something I thought would be super simple. Draw a sphere, select it with a command, get the BREP and get its bounding box from C++ code.
I tried .BoundingBox(), .GetBoundingBox(…), .GetBBox(…) an .GetTightBoundingBox(…). None gave a true bounding box for spheres that were not centered to the origin.
Are there any examples on how to do this correctly?