Does anyone succeeded in multi-threading boolean difference for breps?
In my case I have a datatree of single breps per each branch, and other tree with solids to substract.
I know that for one solid difference opration is impossible to make faster, but for many objects is it?
Is it thread safe?
I tried to search in the forum but same issue is repeating. I stopped betting on solid difference for meshes since any case when faces, edges or vertices are touching would likely to fail.
If not, can someone give me guidelines how to perform solid difference in a fastest way?
The geometry I am cutting is a box with another list of boxes. Boolean brep for 9 boxes cut from one box takes 0.5 second.