Bongo plugin for Rhino for Mac

I don’t think there is anything happening on that front at the moment - @Joshua_Kennedy @marika_almgren ?

Hello,

The situation remains the same as when I posted this

I am also looking forward to the Mac version!
Maybe you could solve your task with Grasshopper until then?

Yes, Please offer Bongo for the Mac version of Rhino. Thank you.

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Hello all and dear Developers - another vote for Bongo on Mac please.

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I would love to use bongo on mac too!

i dont have any hopes to see anything becoming reality here soon. the mac licences are growing and have become a serious portion of the total licences, yet so many developers dont realise thet they are missing out serving windows users first or lets be honest, exclusively.

people are waiting for a mac version for a decade, this topic alone is 7 years old, people retired in the mean time let alone people being not around anymore. wars have started in the mean time many people vanished, anybody claiming that they are planning anything for mac for so many years has proven to be total bogus nonsense, bongo being not the only one to be fair.

visualarq guys for instance first promised nearly 10 years ago that they are planning to make a mac version, after some heat and years of requests from numerous people they finally decided to honestly state that they are in fact not planning to make a mac version.

i am kind of seeing similarities here, i apologise if all that sounds too sternly but getting real is something i can not recommend often enough.

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Many developers are waiting for McNeel to take the first step by porting the C++ SDK to Mac, though I could be wrong.

i am not sure how to judge that, while that might be true it also sounds a bit like a lazy excuse since others managed to avoid this current and maybe even permanent dead end completely, for instance grasshopper, bella etc. C++ is probably not the only way to get stuff working

Time to modernise. McNeel should release a Swift SDK. Cross platform compatible, usable for both plugins and scripting. Woohoo. :sunglasses: :rofl:

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That would be awesome, but one can only dream.

You forgot RhinoCycles.

Plug-ins using RhinoCommon can be cross-platform as they don’t rely on the C++ SDK. Bongo isn’t a RhinoCommon project.

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i had no idea honestly, what would it take for the bongo people to execute this?

if bongo would become a standard tool for both platforms improved with dynamics maybe particle simulation etc. so that you can render and animate directly in Rhino. i honestly rather learn bongo than trying to cross wire my brain for blender. i have been using c4d for maybe 25 years, but they sent themselves to outer space gong subscription only.

its time to react guys. might not be too late.

i actually was not aware that swift functions on every platform. now that would be a modern language with many bells and whistles and performance i guess.

Time mostly. Most of the Bongo people also work on Rhino.

We already have a .NET SDK, cross-platform and usable for both plug-ins and scripting.

What SDK does iRhino use?

Mac, Windows & Linux. As you say, a modern language with many advantages. However it can’t really compete with what already exists in terms of legacy stuff and existing knowledge (although it can also integrate with C/C++ & Python).

Both the C++ and .NET are used. Note that iRhino isn’t a plug-in.

I know :slightly_smiling_face:

knowing that 90% of Rhino is a plugin, irhino might be just one more, a plugin that runs on iOs :smiley: