Little bug - if an animation rendering is stopped and restarted, than the new estimated time to completion is wrong calculated. It’s like the previous done image count is taken in account.
For example an animation of 600 frames and each needs 10s. If the animation is stoped/restarted at frame 300, than bongo doesn’t calculate 3000 s completion time, it calculate a very short time because the first 300 frames seems to be done during 10s.
Sorry, did I explain it understandable?
-Micha