I am trying to Block Instance the generated object.
However, if I change the values in the Option settings, multiple Blocks will be generated.
For example, if I change the Height from 1.0 to 1.2 in Option, both will be stored in Block Manager.
How can I prevent multiple Blocks from being created when I change Option?
I want to change the Option without displaying “Block definition {0} already exists”.
And if I have 3 Objects, I want to generate 3 Blocks.
Hi @dale
Would you mind helping me?
Hi @jack3,
I don’t understand your question, nor do I understand your code. You will need to start over and explain what you are trying to do and why - sorry.
– Dale
Hi @dale
I’m trying to make the generated one a BlockInstance, but the command prompt says that one with the same name already exists.
I would like to be able to treat it as a Block even if I change the value with Option, since the current code says “already exists” when I change the value with Option.
In this sample, the same name cannot be stored in a Block, right?
I would like to make that possible.
Hi @jack3,
If you question is whether or not instance definitions can have the same name, the answer is no.
Does this help?
– Dale
I see. Thank you.
For example, what would be the code to store “Sphere” as 10 blocks?
It is impossible to give them the same name, right?