Blending a square and a circle

Hello! I am really struggling making a specific shape. I have a circle or it can be a cylinder, but I need its face to blend smoothly with a rectangle. I would like to do a filletedge on the rectangle when the two shapes are blended together. But, I can’t seem to figure out a good workflow.

Any suggestions would be greatly appreciated! I am trying to build to parts of an antique pistol.

extrude the square, then extrude the circle in the opposite direction. then use blendsrf to fill the gap between them.

if you need to fillet the edges you may need to do that manually with a pipe rtim and 2nd set of blend surfaces,

see this video-

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Also consider FilletCorners on your rectangular curve first prior to ExtrudeCrv > BlendSrf or prior to Loft as shown below…

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and one more for this: a loose loft between three degree 5 single span curves, where one is a rebuild arc

square-to-circle.3dm (233.5 KB)

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wow
is this a mcneel team event ?

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Hey that works amazing! Not sure how I haven’t sene this before. Thank you!

I hope so :slight_smile:

I’m not 100% sure I follow, but that’s amazing! So clean. Thank you!

my approach regarding the small image:

ok here’s the rhino file:
pistol_detail.3dm (3.8 MB)

@theoutside what a nice event ;-D

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model nerd olympics-
we all love this sh!t… :wink:

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Holy cow, how did you do that so quickly!?

10,000 hrs + of practice… :wink:

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@Tom_P that is just insane. I appreciate it so much! I would love to know a bit more about how you tackle things like this! I have been using Rhino very casually for years, mostly for building props and things for printing. But, I get a paid task and I trip and fall on my face!

Yet another approach is to place an open cylinder between the circle and square, turn on control points and move the middle points on the top of the cylinder into the mid points of the square. The degree of the cylinder can be altered before point editing to control the number of intermediate layers of control points which will influence the shape of the transition.

Regards
Jeremy

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This is the way.

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this get’s the “quick, dirty (and smart)” award.

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I think the most important here are the curves that connect these 2 shapes - where the crv ends touch the 2 shapes. After you set up curves ready to make 4 side surfaces, you will get your result.

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Thanks for all the input and help! I really appreciate it. Here is my print of the project.

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