Hello! I am really struggling making a specific shape. I have a circle or it can be a cylinder, but I need its face to blend smoothly with a rectangle. I would like to do a filletedge on the rectangle when the two shapes are blended together. But, I can’t seem to figure out a good workflow.
Any suggestions would be greatly appreciated! I am trying to build to parts of an antique pistol.
@Tom_P that is just insane. I appreciate it so much! I would love to know a bit more about how you tackle things like this! I have been using Rhino very casually for years, mostly for building props and things for printing. But, I get a paid task and I trip and fall on my face!
Yet another approach is to place an open cylinder between the circle and square, turn on control points and move the middle points on the top of the cylinder into the mid points of the square. The degree of the cylinder can be altered before point editing to control the number of intermediate layers of control points which will influence the shape of the transition.
I think the most important here are the curves that connect these 2 shapes - where the crv ends touch the 2 shapes. After you set up curves ready to make 4 side surfaces, you will get your result.