Hi Rhino Team (and @chuck),
Here’s simple _BlendEdge that should look good, and it makes some weird Batman fins instead.
Rhino File:
ugly_blendedge_gf_201111.3dm (2.6 MB)
Thanks,
Gustavo
Hi Rhino Team (and @chuck),
Here’s simple _BlendEdge that should look good, and it makes some weird Batman fins instead.
Rhino File:
ugly_blendedge_gf_201111.3dm (2.6 MB)
Thanks,
Gustavo
Yeah its an offseted ellipse. But the BlendSrf tool knows how to solve that well, shouldn’t BlendEdge do the same?
she is supposed to succeed
I have the impression that blendedg seeks to maintain continuity between its parts.
what is translated by its small surfaces. …
it is true that it should keep the continuity g0 between the suefaces, without needing to generate these small surfaces
@gustojunk V6 does this one correctly. It seems that the setback code is getting called unnecessarily.
RH-61562 BlendEdge should not use a setback in this case
I’m still working on your previous example, which also involves the new setbacks. I should have them both done shortly.
@gustojunk This one was easy. Fix will be in V7 SR1.
RH-61562 is fixed in the latest Service Release
Thanks you all, and sorry Chuck it was an easy one, I’ll see if I can come up with some more fun ones for you! …I just finished a weird one today that 'Will it blend?" should have worked but it didn’t. I’ll share it with you tomorrow.
Best,
Gustavo