Hi all,
I have a 3d model I splitted, I am looking for the best way to close these big holes.
The way I am trying to do this , is by first drawing a curve on the splitted edges (the red line in the screenshot) and next using a Patch command to create a surface.
However I cant find an easy way to create the curve. For this example I used the ExtractMeshEdges command, but I had to do a lot of trimming, because that command gave me all the possibles edges, not only the ones on the split-line.
Or maybe there is a better way to do this all together?