My team has been getting a lot of requests to bring our Nurbs 3D models of footwear into animating softwares such as Modo and Maya for animation purposes. We have a small team on both end so we have tried our hands at learning Modo as well to help better translate the files from one software to another.
The issue we are continually running into is the transfer of files from Nurbs to Polygon/Meshes and keeping even polygons for the UV creation process. This is especially important because footwear parts are very difficult to flatten and an even polygon count seems to greatly help the UV process.
I’ve been looking through a lot of grasshopper forums on Kangaroo tools such as Remesher and other Nurbs to mesh options in Rhino but haven’t found any solid solutions. So I’m curious if we should invest in some external softwares or plugins for the remeshing process. The best I’ve seen in my opinion so far is from ExactFlat https://www.youtube.com/watch?v=ryaRVYISw28
I would appreciate if anyone else has any opinions or advice on the topic as well.