Inspired by Sky Greenawalt’s excellent YouTube series on Primary Surfacing, I’ve been making a renewed effort to build clean surfaces and really understand what’s going on (I’ve been winging it for years).
One area that’s come up on a recent project is ball corners. In the past I would create a surface with stacked control points - I’d like to do better.
I came across an Alias tutorial by Andreas Hopf on YouTube, which is very helpful. However, I’m struggling to work out how to manipulate the three patches to achieve continuity towards the centre. It looks so easy in Alias to adjust the CVs - what would the equivalent workflow be in Rhino?Ball Corner Matching.3dm (234.5 KB)