Coming from an architecture background where the geometries are relatively flat and easily comprehensible, I was wondering if there is a better workflow for what I am doing. Drone design is a hobby of mine and I am trying to design the fuselage/shell. The difficulty is that I don’t know what my final form looks like, but I want to push and pull on control points to test and feel my way through.
What is the best way to work with a surface that has a lot of control points? How do we get the rate of surface curvature to be smooth?
Is there a way to record history on the
Is there a way to
blendsrfand subtract into the surface at the same time? Sort of like how
filletedgewill cut into both surfaces. If only those control handles could move into the surface instead of only outwards from the edge. Unless it is assumed that the surfaces are at ideal state to start with.
160503 Model.3dm (143.9 KB)