Add Thickness to a Boat hull using Grasshopper?

I assume that for the 3d printed parts, you don’t need a high level of accuracy on the walls since you just want show a demonstrator object.

Therefore, one (very robust) approach can be to use the Dendro plugin to thicken the surfaces. The workflow is to sample a lot of points on the polysurfaces and then place voxels (e.g. spheres) on each point in order to create a thickened wall. You can export the placed voxels as a unified mesh.

Dendro plugin is here: Dendro | Food4Rhino
Download includes also example files for GH.

The idea of sampling a surface is described in the documentation e.g. see page 6:

Laurent has the described the approach also here:

Another approach could be to turn the polysurfaces into meshes (or one unified mesh) and then use the thickening component of Weaverbird or Pufferfish e.g.

https://msd-makerspaces.gitbook.io/next-lab/3d-printing/guides/thicken-a-mesh-using-weaverbird-and-grasshopper

1 Like