i’ve revisited the collider
method using the part centrelines. this is much faster and works for more parts than the rigidbody
method. with the zombie solver i’m getting a valid solution for 100 parts in under 30 seconds. It’s not always meeting all the goals. i’ll keep tweaking
here are 70 nodes almost fitting in the Anycubic photon mono x
I’ve found that adjusting vertical load strength in relation to the other goals has a large impact on stability. lower gravity is usually better. the actual magnitude of the strengths is irrelevant.
This requires the same rhino file above and
- EleFront, Version=0.4.1.0
These are used for non-essential previews
- Human, Version=1.7.3.0
- NGonGh, Version=1.0.0.0
- OpenNest, Version=1.0.0.0
rigid_mesh_collision-collider.ghx (1.2 MB)