Zoom Selected Offset

Is it possible to remove the offset that occurs when using the zoom selected command?

Currently when I use ZS in the top view for example it gives me a “buffer zone” of sorts around the selected object. What I’m trying to do is have the object perfectly fill the viewport extents so that I can get an exact pixel count when rendering. (ie, I’m mapping a 3,046 x 3,046 image onto a contoured surface, then I want to rerender it at the exact same resolution, instead I’m getting a black border and the rendered surface is a bit smaller) Any ideas?

Thanks

Hello - set SetZoomExtentsBorder to 1 for parallel views.
-Pascal