I’d like to see more possibilities added to the field components, and a more realistic approach.
For example, a “Field due to a vector force” doesn’t make much physical sense.
From what I understand about fields, the force applied to a particle is proportional to :
-The field intensity where the particle is located
-The charge of the particle
-The speed of the particle (in the case of magnetic fields)
None of these three parameters can be set in a realistic way :
-The variation law cannot be changed (and by the way, the one that is used is not explicited)
-The field can’t be carried by a 3D curve or a surface
-The definition of transient charge and speed would require the existence of a “Particle” object type.
The present set of fields can produce elegant “field-like” effects thanks to the ability to compose fields, specially with the physically dubious “Spin force” fields, but fail to allow physically accurate simulations.
Also, working with fields cries for a looping mechanism, so I seize the occasion to ask for “in-house” looping components.
The hope is that plug-ins like Kangaroo would use this looping mechanism instead of a proprietary one, thus allowing to leverage various tools in richer simulations.
Fields in Kangaroo, how cool would that be ?