Can anyone explain to me why my rendering is showing the glass pixelated like it is? Any help is greatly appreciated. Regards, Mike
Can anyone explain to me why my rendering is showing the glass pixelated like it is? Any help is greatly appreciated. Regards, Mike
Hi Michael - what renderer are you using?
-Pascal
Usually they do appear when the light is to bright (if you look at these clouds they are burned) try to turn intensity down in your HDR map or/and set sub pixel mapping in your renderer if there is such an option