I cannot figure this out for the life of me. I feel like I’ve tried everything. When I’m creating topographies using the Delaunay mesh in, if there are very steep aspects to the terrain, the triangulation goes all wonky at the bottom and top. I’ve tried increasing points, decreasing points, doing the whole mesh in pieces, lofting then meshing…the list goes on.
Can anyone tell me what exactly is causing this or why it happens so I can figure out a way around it?