I’m currently trying to learn more about the subdivision process. Although it is very interesting, I’ve a few questions on the “how process”.
Basically, I know you have to work with meshes if you wish to work with subdivision with plug-in such as weaverbird. Would you say the best way to archive the final result would be to start from polygones and convert it to meshes? It seemed to me in a few tutorials some people were building their geometry only from meshes only. It surprised me as more commands seems to be available for NURBS than for polygone modelling.
I’m trying to figure out how to make an organic form into a rigid frame. Just picture a big rectangle (3D), with a hole in the center of it. I’d like to keep the frame of the rectangle as it is, and subdivise the hole in the center made from a circle. Problem is as I select the 2 surfaces and the hole meshes, the corner of the 2 surfaces got also subdivided resulting into some kind of a fillet with wbcatmullclark command. Tried the others polygone inner command but the result isn’t as organic as it would with catmullclark formula.