I’m a bit new to Grasshopper (Using Rhino7) and I was wondering if there was a way, or if anyone had a script, to apply a “wavy” texture to an existing wall facade.
I created a SubD building (for an architecture class) and wanted to make an existing wall/surface have a wavy texture on it outside of the render.
I can extract the section of the wall I want from the SubD, creating an open surface, but every tutorial I find has the wavy facade created from scratch, usually using points or a flat rectangle surface.
I want to take this existing open surface, the face of the wall, and create a parametric/wavy pattern along it for dynamic effect. Is that at all possible?
The goal of my project is to show the curvature of my building using contours.
I’m hoping I can “bake” in a dynamic pattern from grasshopper into the organic wall forms (open surfaces) so that when I contour the building it highlights the texture of the walls.
I would use SubDtoMesh and then use an expression to move the mesh vertices along their MeshNormal direction.
It looks like the mesh will have a nice rectangular grid to it so you might be able to have a wave function work off the vertices’ effective (u,v) values but if not you could create attractor curves and pull the vertices of the mesh towards or away from them.