Hi guys,
I can’t figure out how to fix this.
Wanted to transfer this pattern to this surface:
Can anyone fix this/help?
star_cap.gh (34.8 KB)
Thank you!
Hi guys,
I can’t figure out how to fix this.
Wanted to transfer this pattern to this surface:
Can anyone fix this/help?
star_cap.gh (34.8 KB)
Thank you!
OpeningTrianglesstar2.gh (20.4 KB)
same goes for this. Thank you!
I tried surface morph too with both, but failed to find the right inputs
Well
If you want a complete C# (in fact 2) that does all the above notify. But … well … the problem is rather obvious (unless you have plans to walk the walk).
But wait … what I’m talking here? We must define the star Meshes directly by sub div the BrepFace (with the as above checks at creation time). No Morphs etc etc. Expect 5-10 milliseconds (or less if we use some thread safe // thingy) for 1000++ Meshes.
PS: Have in mind that any kinetic facade is a chimera: Too many dollars for nothing (like driving a Tesla and expecting to save the planet). I have various C#'s that do adaptive “shaders” (some are ready for production, made with things far and away from R/GH) - but I wonder what is the most stupid (or maybe all):