@manuel.biedermann @Louis_Leblanc
GHGL was my original intent and my first pass on the plugin I had attempted to do everything through it. Right now Dendro is re-generating a new mesh at each “Dendro” component, not just rendering it. The need to re-generate the mesh for every component execution is really intensive, and, I am guessing here, a major slowdown in the pipeline. I had read the GHGL documentation when it came out, looked over some of the examples, and felt I had a workable solution. For whatever reason I just couldn’t get the volume to render and ended up just coding it with the mesh rendering after getting frustrated.
I was planning on getting started on V2 of Dendro over the next couple of months. I was already on planning to update to the newest OpenVDB but I think getting GHGL working would be another great priority. OpenGL is not my area of expertise so I might need some help getting that up and running though. Any suggestions for new features for Dendro would be more than welcome.