Split tree

I wanted to separate the output of the Make 2D Component based on the objects…

MAKE2D.gh (4.0 MB)


So you want each object to be on its own branch?
If you have a geometry in branch {0;1}, its curves will be output in {0;1;0}
so if you want to output the curves for each object on its own branch, you have to organize the branch first before inputting it into Make2D

Actually, I want to have 4 views of any object in a branch…

Then try this
G input would have to be each object on its on branch
V input would be the 4 views you want
{0;1} would probably become {0;1;0},{0;1;1},{0;1;2}{0;1;3}
to put them together, shift path by -1