Split tree

Hi,
I wanted to separate the output of the Make 2D Component based on the objects…


MAKE2D.gh (4.0 MB)

2 Likes

So you want each object to be on its own branch?
If you have a geometry in branch {0;1}, its curves will be output in {0;1;0}
so if you want to output the curves for each object on its own branch, you have to organize the branch first before inputting it into Make2D

Actually, I want to have 4 views of any object in a branch…

Then try this
G input would have to be each object on its on branch
V input would be the 4 views you want
{0;1} would probably become {0;1;0},{0;1;1},{0;1;2}{0;1;3}
to put them together, shift path by -1