I replaced the script above - try that one…
-Pascal
I replaced the script above - try that one…
-Pascal
@pascal, I think I figure it out. I was doing it backward.
I have old object: ‘snapshots saavy’ and new object: ‘snapshop clueless’
Script asks:
but the prompts are backwards!
if I reverse my selection it works
No, I think I had it backwards in the UI - I think my revised version above is correct…?
-Pascal
Yes. It works as expected now! Only weird thing is that there’s no yellow selection highlight so you are never sure if you are hitting the right object (in a busy assembly).
that works great! Thanks Pascal.
…now I’m seeing another problem with snapshops: I have no way to know if I’m on my saved view or if I moved it.
If I open a saved scene with 4 saved snapshots, with from my user POV are also saved views, every single one of these snapshops shows me the view name with as asterik, as if it was unsaved:
This is with saved views, where I did not touch anything. If I pan around a bit I have no way of knowing I did so because this is when the asterisk should show up, but it was there all along.
I only get a warning when I try to move to another snapshop (asking me if I want to save my view change), but that’s not the time when such information is useful.
Does this make sense?
G
No. Doesn’t make sense. Send me a file.
1B !!! Please
I know this is an old thread, but is there a way to also have the replacement object take the position of the object that was replaced?