Hello everyone ![]()
I’m currently developing a Morph command in C# inspired by the Orang plugin (used mostly for footwear and industrial design). The goal is to create the most intelligent and efficient Morph operation – one that works intuitively, supports interactive previews, and ideally performs well even with complex surfaces.
I’d love to hear your thoughts on:
- What is the smartest way to implement Morphing in Rhino via C#?
- Which RhinoCommon classes/methods are best suited? (e.g.,
SpaceMorph,MorphControl,FlowAlongSrf, custom deformations?) - Are there performance tips when handling large models or real-time manipulation?
- Should I focus more on control points or cage-based deformation?
Also, I’ll be sharing a short video demo soon of how the Orang plugin does Morphing – to give a better idea.
Thanks in advance for any feedback!