Smartest Morph Approach for Rhino Plugin (C#) – Orang Style?

Hello everyone :waving_hand:
I’m currently developing a Morph command in C# inspired by the Orang plugin (used mostly for footwear and industrial design). The goal is to create the most intelligent and efficient Morph operation – one that works intuitively, supports interactive previews, and ideally performs well even with complex surfaces.

I’d love to hear your thoughts on:

  • What is the smartest way to implement Morphing in Rhino via C#?
  • Which RhinoCommon classes/methods are best suited? (e.g., SpaceMorph, MorphControl, FlowAlongSrf, custom deformations?)
  • Are there performance tips when handling large models or real-time manipulation?
  • Should I focus more on control points or cage-based deformation?

Also, I’ll be sharing a short video demo soon of how the Orang plugin does Morphing – to give a better idea.

Thanks in advance for any feedback!


Does anyone have any information about this topic I’m talking about?

great . good idea

C++ or c#