Slow Worksession

Hey,

I’m looking for a solution to the problem, over time when I work on files in worksession in rhino, it works slower and slower, the files don’t get bigger, and I don’t add textures, every now and then I’ll go into the file and change a few things and that’s it. Nevertheless, each subsequent session is getting worse, the files take longer to upload and the textures multiply with each input? I admit that I do not know what I am doing wrong and what is the reason for this?

Cheers!

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Worksessions are a fabulous workflow, but somehow, they have been botched.
I don’t know what it is ; memory management perhaps ?
But when you right click on one of those large attached layers, Rhino falls in a coma, just like if he was loading the file 100 times in memory for nothing.
I just want to detach, or update, but simply trying to access these options takes MUCH too long.
It ruins the whole concept.

Exactly, when I put together a small project on it, it works very quickly and quite smoothly, but even after a while smaller projects start to run slower. The biggest problem I have is with large projects, it becomes a bigger problem than one large file. I tried to work this way on an apartment project with my colleagues, but putting it together and releasing the visualization with materials was very difficult and simple activities took a lot of time. I’ll try to see if it works on Rhino 8, because it was very resistant on Rhino 7.

This sounds related to this youtrack on textures in worksessions i filed recently and has a fix coming in 8.7.

If you mean Rhino 8 SR 7, that’s the one I’m using and still pestering with the sluggishness about.

Its a private youtrack due to the users uploaded file. The release target is 8.7 but currently marked needs testing but not in the current build. You can see if a fix for a specific youtrack is available by running the GetIssueState command and inputting the youtrack # (in this case RH-81197)

Thanks for your interest, I’m starting a large project in Rhino 8 and I will check if there is any improvement compared to previous projects :slight_smile: