As the title says, skipping the base implementation of ExpireDownStreamObjects() by doing something like:
protected override void ExpireDownStreamObjects()
{
if(false_if_something_happens)
{
base.ExpireDownStreamObjects();
}
}
will skip recomputation even if SolutionExpired(true) has been called before.
Is there something that one needs to implement in order to successfully stop Downstream Components from expiring?
P.S. I have tried scheduling a solution, but that hasn’t worked either.