rhinoscriptsyntax is simply an IronPython wrapper around RhinoCommon, so no, not really. That said, you might have more luck with the recent Python interop developments presented here:
My initial idea was to import a 3dm file and manipulate it within unreal, my usecase would be:
importing a profile I’ve drawn in rhino, getting it into unreal as a base for a procedural-mesh, so I don’t have to import meshes into the engine, but create them right there and are able to manipulate the objects in realtime.
I’ve installed rhino3dm.py package right now and it’s really nice, if I’ve got it working in the engine, I’m coming back letting you know if it works.