Left to right: exploded VA NURBS, Shrinkwrap geometry, MESH command
This works pretty good, however I can’t see a reason to not just use the “MESH” command. This makes a more predictable mesh object with much more lightweight geometry for Cura to work with. Althought, it doesn’t seem to mind since we’re way past the resolution threshold for what it cares about for cleanliness.
@fsalla Yes, that is the page I was reading and trying to grasp at about 4:00 AM.
I must admit that I try to stay from mass “Explode then recombine,” as I have had bad experiences with it and get a little overwhelmed by the sheer volume of lines/curves/faces/etc. which Explode creates.
My models often have naked lines/orphaned curves and other nonsense from a lack of cleaning up the models as I go along and I have, at times, resorted to re-creating the entire model or searching for the saved Rhino file version (I always have many incrementally saved files) which was saved just before messing up my model.
I am hoping that VisualARQ will help reduce my messy models.
I am looking forward to learning more about it, as well as 3D printing over the next few weeks.
I’ve never seen that doc! That’s 100% the right way to do it.
3D printing takes the work of physically modeling a building and pushes it towards digital work. Using the existing parameters built into the model to make the building work at the resolution of whatever printer you’re using would be just about as efficient as can be imagined.
@Edward_Sager Yes, that’s a good thing for shrinkwrap, but the MESH command has fewer opportunities for failure. The both might be useful for different buildings, but my money’s on MESH.