Hello
Why normal map looks good when the render start than it become bad?
No answer ?!
Isn’t a bug ?
I haven’t had time to check yet.
That first image looks wrong too…would it be possible to get the model?
I found the problem, and I have a fix ready for this. Essentially I’m writing the normal pass more often than necessary. You can follow here: RH-63236 Normal channel looks incorrect
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Thank you
Excellent waiting for it
PR is cooking. Should be in the next 7.5 SRC.
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