Rendering physical clouds

Hi, I would like to render physical volumetric clouds with Vray. I know with Vray for 3ds Max there is a Volumetric grid that let you lower the density of the clouds. Is there a similar way to achieve that with Rhino or with some material textures?

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Good question and topic. Wish I could contribute more but I started watching this tutorial for C4D but it didn’t take long to realize that rendering clouds is way over my head… :cloud:

Sorry for the bad pun…