Some objects in my file render fine in r8 but are invisible in r9.
It’s almost like they aren’t being sent to the graphics card, they just aren’t there.
I haven’t toggled the visibilities of anything, I just open in different versions and render.
R8:
Standard graphics configuration using OpenGL
Primary display: Microsoft Remote Display Adapter (Microsoft) Memory: 0MB, Driver date: 6-21-2006 (M-D-Y).
> Remote Desktop display device with 16 connection(s)
- Windows Main Display using connection #0
Primary OpenGL: NVIDIA RTX A6000 (NVidia) Memory: 48GB, Driver date: 9-13-2024 (M-D-Y). OpenGL Ver: 4.6.0 NVIDIA 553.09
> Accelerated graphics device with 0 adapter port(s)
- There are no monitors attached to this device!
OpenGL Settings
Safe mode: Off
Use accelerated hardware modes: On
GPU Tessellation is: On
Redraw scene when viewports are exposed: On
Graphics level being used: OpenGL 4.6 (primary GPU’s maximum)
Anti-alias mode: 4x
Mip Map Filtering: Linear
Anisotropic Filtering Mode: High
Vendor Name: NVIDIA Corporation
Render version: 4.6
Shading Language: 4.60 NVIDIA
Driver Date: 9-13-2024
Driver Version: 31.0.15.5309
Maximum Texture size: 32768 x 32768
Z-Buffer depth: 24 bits
Maximum Viewport size: 32768 x 32768
Total Video Memory: 49140 MB
Rhino plugins that do not ship with Rhino
C:\Program Files\Rhino 9 WIP\Plug-ins\ConstraintsUI.rhp “Constraints UI” 9.0.25175.6305
C:\Users\User\AppData\Roaming\McNeel\Rhinoceros\7.0\Plug-ins\Bella (813de3fb-18eb-405f-bfcd-b0b4d3da91fb)\23.4.0.0\bella_rhino.rhp “Bella” 23.4.0.0
C:\Program Files\Rhino 9 WIP\Plug-ins\UpdatesAndStatistics\UpdatesAndStatistics.rhp “UpdatesAndStatistics” 9.0.25175.6305
I did some light investigation, exploding the block instance has rendering go fine. I’ll ask around if anything has changed regarding block handling recently. I know that I did not make any changes. RhinoCycles should be pretty much the same between Rhino 8 and Rhino 9 at this point in time.
Logged as RH-88211 Block instance renders incorrectly
Windows 11 (10.0.26100 SR0.0) or greater (Physical RAM: 32GB)
.NET 9.0.7
Computer platform: LAPTOP - Plugged in [8% battery remaining]
Hybrid graphics configuration using OpenGL
Primary display: Intel(R) Iris(R) Xe Graphics (Intel) Memory: 2GB, Driver date: 6-21-2025 (M-D-Y).
> Integrated graphics device with 4 adapter port(s)
- Windows Main Display is laptop’s integrated screen or built-in port
Primary OpenGL: NVIDIA RTX A1000 Laptop GPU (NVidia) Memory: 4GB, Driver date: 5-12-2025 (M-D-Y). OpenGL Ver: 4.6.0 NVIDIA 573.24
> Integrated accelerated graphics device (shares primary device ports)
- Laptop’s primary display device
OpenGL Settings
Safe mode: Off
Use accelerated hardware modes: On
GPU Tessellation is: On
Redraw scene when viewports are exposed: On
Graphics level being used: OpenGL 4.6 (primary GPU’s maximum)
Anti-alias mode: 8x
Mip Map Filtering: Linear
Anisotropic Filtering Mode: High
Vendor Name: NVIDIA Corporation
Render version: 4.6
Shading Language: 4.60 NVIDIA
Driver Date: 5-12-2025
Driver Version: 32.0.15.7324
Maximum Texture size: 32768 x 32768
Z-Buffer depth: 24 bits
Maximum Viewport size: 32768 x 32768
Total Video Memory: 4 GB
Doesn’t seem to be fixed for block display in Grasshopper. Latest 9 WIP
My screenshot shows 2 sets of three objects, one with blocks and one with their bounding box moved aside for display purpose. There’s also a Direct3D issue I reported in a separate topic