I’m not sure if I’m just not seeing a really simple solution here but here’s our issue:
We are looking to rebuild some curves that could let us create surfaces without any knots or kinks and I was wondering, we don’t really want to rebuild the curve as even minor deviations could affect the fabrication process. What I am looking for is to remove the knots from my curve in a way that doesn’t change it’s overall shape - the remove knot command changes the curve quite dramatically here. Ultimately I need to end up with a single smooth surface with full continuity.
Does anybody have any ideas how to rebuild a curve so that it has no knots but still follows the original geometry? I guess I’m almost looking to “explode” the knots into NURBS control points. See below for screenshot and file.
CanYouKnot.3dm (66.3 KB)
Thank you all in advance,