which components should I use to place randomly selected breps into a rectangular array?
The goal is to populate a surface with randomly selected breps.
my current approach is;
- design the breps in rhino (9 breps)
- create a 10x10 rectangular array of those breps, (repeating / ignoring / rotating them). [I’m stuck in this step]
- flow that array into a surface. [using surface-morph I guess]
*A simpler approach would be a panelling tool with randomly selected and placed panels… but I’m also lost here.