Random texture mapping

Hi guys,

I need to randomly place texture on many objects with same material.
I found this article (http://www.nartnet.net/blog/?p=586), but don’t know, how to achieve it.

Thanks for any opinion.


I’ve been managing to do this within grasshopper by baking any breps out as a mesh with a randomised box mapping.

Thanks for response. Could you tell me, how to do the randomised box mapping?

you could also use scale and rotate to further alter the mapping. This can also be done with planar/spherical/cylinder/surface mapping

you will need to have human installed into grasshopper.

Hey Marcel,

Perhaps this is what you search: