I try to learn Pufferfish plug-in so I started with the “PufferfishExamples2-9 > WorkFlow” at the Food4rhino Pufferfish page!
in one of files, which I attached to this post, I have some ambiguity!
- Why we move “alive Cells” 60 factors in the Z direction? Isn’t Suppose to be 1 factor at each step and only the final iteration at the “Loop Start” component in Anemone Plug-in be 60?
- in the “Loop End” Component of anemone Plug-in, what does D0 input and output do? why the output remain unconnected? and how the D1 output works? I guess I have some trouble understanding the loop used in this method.
- How each story’s voxel have specific arrangements and have the algorithm can find the new way to compute the live Cells in each step?
In the end, I appreciated if someone can explain the loop to me.
tnx, a lot.Pf_VoxelMeshGameOfLifeTower - Requires Anemone Plugin.gh (38.8 KB)