What kind of things can be scaled up with no bugs? I’m learning some these clean processes, clean files things. Such as retracing curves into a pretty clean closed curve after making the mangled up hybred freaks. Also the problem with triangles on trimmed surface edges, etc that come from commands that never had real trim command in them. Only the rhino processing that somehow involves a trim. That problem and dupborders as I go will definitely help. ANyways, I was just wondering about say scaling up curves, and how scaling up curves that would be hard to create again clean might fare as far as bugs/bad objects? I suppose someone could scale up their curves, then go trace with only NEAR osnap on, and get a fairly exact clean version.