I already explained to you that I spent the time long enough to figure out:
- the many bad UI decisions in Plasticity;
- the poor 3d mouse support in Plasticity;
- how unnatural is to delete faces in Plasticity;
- the inevitable leaving of the 3d mouse thousands of times per day to use the forced keyboard commands;
- all the issues with fillets, especially fillets ending into a point;
- the issues and crashes of the program that occur while moving faces in Plasticity (at least when trying to apply them on imported geometry made in Rhino).
Deleting faces is totally counter-intuitive. I know the function, but the implementation is bad. Just like being forced to hold the Power button and press Volume up or Volume down to set volume level on your phone.
Iâm aware of the Parasolid kernel, especially the fillets in Solidworks. Super inaccurate fillets, leave gaps, create fake geometry, look totally different in Solidworks compared to when I import the model into Rhino.
I had to deal with plenty of customersâ CAD models made in various programs with the Parasolid kernel that exhibit similar issues, forcing me to fix them inside Rhino.